perlobj - Perl objects
perlobj - Perl objects
First of all, you need to understand what references are in Perl. See the perlref manpage for that. Second, if you still find the following reference work too
complicated, a tutorial on object-oriented programming in Perl can be found
in the perltoot manpage.
If you're still with us, then here are three very simple definitions that
you should find reassuring.
-
An object is simply a reference that happens to know which class it belongs
to.
-
A class is simply a package that happens to provide
methods to deal with object references.
-
A method is simply a subroutine that expects an object
reference (or a package name, for class methods) as the first argument.
We'll cover these points now in more depth.
Unlike say
C++, Perl doesn't provide any special syntax for constructors.
A constructor is merely a subroutine that returns a reference to something ``blessed'' into a class, generally the class that the subroutine is defined in. Here is a typical constructor:
package Critter;
sub new { bless {} }
The {} constructs a reference to an anonymous hash containing no key/value pairs.
The bless() takes that reference and tells the object it
references that it's now a Critter, and returns the reference. This is for
convenience, because the referenced object itself knows that it has been
blessed, and the reference to it could have been returned directly, like
this:
sub new {
my $self = {};
bless $self;
return $self;
}
In fact, you often see such a thing in more complicated constructors that
wish to call methods in the class as part of the construction:
sub new {
my $self = {}
bless $self;
$self->initialize();
return $self;
}
If you care about inheritance (and you should; see
Modules: Creation, Use, and Abuse), then you want to use the two-arg form of bless so that your constructors
may be inherited:
sub new {
my $class = shift;
my $self = {};
bless $self, $class
$self->initialize();
return $self;
}
Or if you expect people to call not just CLASS->new() but also
$obj->new() , then use something like this. The initialize() method used
will be of whatever $class we blessed the object into:
sub new {
my $this = shift;
my $class = ref($this) || $this;
my $self = {};
bless $self, $class
$self->initialize();
return $self;
}
Within the class package, the methods will typically deal with the
reference as an ordinary reference. Outside the class package, the
reference is generally treated as an opaque value that may be accessed only
through the class's methods.
A constructor may re-bless a referenced object
currently belonging to another class, but then the new class is responsible
for all cleanup later. The previous blessing is forgotten, as an object may
belong to only one class at a time. (Although of course it's free to
inherit methods from many classes.)
A clarification: Perl objects are blessed. References
are not. Objects know which package they belong to. References do not. The
bless() function uses the reference to find the object.
Consider the following example:
$a = {};
$b = $a;
bless $a, BLAH;
print "\$b is a ", ref($b), "\n";
This reports $b as being a
BLAH, so obviously bless() operated on
the object and not on the reference.
Unlike say
C++, Perl doesn't provide any special syntax for class
definitions. You use a package as a class by putting method definitions
into the class.
There is a special array within each package called @ISA which says where else to look for a method if you can't find it in the current package. This is how Perl implements inheritance. Each element of the @ISA array is just the name of another package that happens to be a class package. The classes are searched (depth first) for missing methods in the order that they occur in
@ISA. The classes accessible through @ISA are known as base classes of the current class.
If a missing method is found in one of the base classes, it is cached in
the current class for efficiency. Changing @ISA or defining
new subroutines invalidates the cache and causes Perl to do the lookup
again.
If a method isn't found, but an
AUTOLOAD routine is found, then that is called on
behalf of the missing method.
If neither a method nor an
AUTOLOAD routine is found in
@ISA, then one last try is made for the method (or an
AUTOLOAD routine) in a class called
UNIVERSAL. (Several commonly used methods are automatically supplied in the
UNIVERSAL class; see
Default UNIVERSAL methods for more details.) If that doesn't work, Perl finally gives up and
complains.
Perl classes do only method inheritance. Data inheritance is left up to the
class itself. By and large, this is not a problem in Perl, because most
classes model the attributes of their object using an anonymous hash, which
serves as its own little namespace to be carved up by the various classes
that might want to do something with the object.
Unlike say
C++, Perl doesn't provide any special syntax for method definition. (It does provide a little syntax for method invocation though. More on that later.)
A method expects its first argument to be the object or package it is being invoked on. There are just two types of methods, which we'll call class and instance. (Sometimes you'll hear these called static and virtual, in honor of the two
C++ method types they most closely resemble.)
A class method expects a class name as the first
argument. It provides functionality for the class as a whole, not for any
individual object belonging to the class. Constructors are typically class
methods. Many class methods simply ignore their first argument, because
they already know what package they're in, and don't care what package they
were invoked via. (These aren't necessarily the same, because class methods
follow the inheritance tree just like ordinary instance methods.) Another
typical use for class methods is to look up an object by name:
sub find {
my ($class, $name) = @_;
$objtable{$name};
}
An instance method expects an object reference as its first argument.
Typically it shifts the first argument into a ``self'' or ``this''
variable, and then uses that as an ordinary reference.
sub display {
my $self = shift;
my @keys = @_ ? @_ : sort keys %$self;
foreach $key (@keys) {
print "\t$key => $self->{$key}\n";
}
}
There are two ways to invoke a method, one of which you're already familiar
with, and the other of which will look familiar. Perl 4 already had an
``indirect object'' syntax that you use when you say
print STDERR "help!!!\n";
This same syntax can be used to call either class or instance methods.
We'll use the two methods defined above, the class method to lookup an
object reference and the instance method to print out its attributes.
$fred = find Critter "Fred";
display $fred 'Height', 'Weight';
These could be combined into one statement by using a
BLOCK in the indirect object slot:
display {find Critter "Fred"} 'Height', 'Weight';
For
C++ fans, there's also a syntax using -> notation that does exactly the same thing. The parentheses are required if
there are any arguments.
$fred = Critter->find("Fred");
$fred->display('Height', 'Weight');
or in one statement,
Critter->find("Fred")->display('Height', 'Weight');
There are times when one syntax is more readable, and times when the other syntax is more readable. The indirect object syntax is less cluttered, but it has the same ambiguity as ordinary list operators. Indirect object method calls are parsed using the same rule as list operators: ``If it looks like a function, it is a function''. (Presuming for the moment that you think two words in a row can look like a function name.
C++ programmers seem to think so with some regularity, especially when the first word is ``new''.) Thus, the parentheses of
new Critter ('Barney', 1.5, 70)
are assumed to surround
ALL the arguments of the method call, regardless of
what comes after. Saying
new Critter ('Bam' x 2), 1.4, 45
would be equivalent to
Critter->new('Bam' x 2), 1.4, 45
which is unlikely to do what you want.
There are times when you wish to specify which class's method to use. In
this case, you can call your method as an ordinary subroutine call, being
sure to pass the requisite first argument explicitly:
$fred = MyCritter::find("Critter", "Fred");
MyCritter::display($fred, 'Height', 'Weight');
Note however, that this does not do any inheritance. If you wish merely to
specify that Perl should START looking for a method in a particular package, use an ordinary method call,
but qualify the method name with the package like this:
$fred = Critter->MyCritter::find("Fred");
$fred->MyCritter::display('Height', 'Weight');
If you're trying to control where the method search begins and you're executing in the class itself, then you may use the
SUPER pseudo class, which says to start looking in
your base class's @ISA list without having to name it
explicitly:
$self->SUPER::display('Height', 'Weight');
Please note that the SUPER:: construct is meaningful only within the class.
Sometimes you want to call a method when you don't know the method name
ahead of time. You can use the arrow form, replacing the method name with a
simple scalar variable containing the method name:
$method = $fast ? "findfirst" : "findbest";
$fred->$method(@args);
The UNIVERSAL package automatically contains the following methods that are inherited by
all other classes:
- isa(CLASS)
-
isa returns true if its object is blessed into a subclass of CLASS
isa is also exportable and can be called as a sub with two arguments. This
allows the ability to check what a reference points to. Example
use UNIVERSAL qw(isa);
if(isa($ref, 'ARRAY')) {
...
}
- can(METHOD)
-
can checks to see if its object has a method called
METHOD , if it does then a reference to the sub is returned, if it does not then
undef is returned.
- VERSION( [NEED] )
-
VERSION returns the version number of the class (package). If the
NEED argument is given then it will check that the current version (as defined by the $VERSION variable in the given package) not less than
NEED; it will die if this is not the case. This method is normally called as a class method. This method is called automatically by the
VERSION form of use.
use A 1.2 qw(some imported subs);
# implies:
A->VERSION(1.2);
NOTE: can directly uses Perl's internal code for method lookup, and
isa uses a very similar method and cache-ing strategy. This may cause strange
effects if the Perl code dynamically changes @ISA in any
package.
You may add other methods to the
UNIVERSAL class via Perl or
XS code. You do not need to
use UNIVERSAL in order to make these methods available to your program. This is necessary
only if you wish to have isa available as a plain subroutine in the current package.
When the last reference to an object goes away, the object is automatically destroyed. (This may even be after you exit, if you've stored references in global variables.) If you want to capture control just before the object is freed, you may define a
DESTROY method in your class. It will automatically be called at the appropriate moment, and you can do any extra cleanup you need to do.
Perl doesn't do nested destruction for you. If your constructor re-blessed a reference from one of your base classes, your
DESTROY may need to call
DESTROY for any base classes that need it. But this applies to only re-blessed objects--an object reference that is merely
CONTAINED in the current object will be freed and destroyed automatically when the
current object is freed.
An indirect object is limited to a name, a scalar variable, or a block,
because it would have to do too much lookahead otherwise, just like any
other postfix dereference in the language. The left side of -> is not so limited, because it's an infix operator, not a postfix operator.
That means that in the following,
A and
B are equivalent to each other, and
C and
D are equivalent, but
A/B and
C/D are different:
A: method $obref->{"fieldname"}
B: (method $obref)->{"fieldname"}
C: $obref->{"fieldname"}->method()
D: method {$obref->{"fieldname"}}
That's about all there is to it. Now you need just to go off and buy a book
about object-oriented design methodology, and bang your forehead with it
for the next six months or so.
For most purposes, Perl uses a fast and simple reference-based garbage collection system. For this reason, there's an extra dereference going on at some level, so if you haven't built your Perl executable using your
C compiler's
-O flag, performance will suffer. If you have built Perl with cc -O , then this probably won't matter.
A more serious concern is that unreachable memory with
a non-zero reference count will not normally get freed. Therefore, this is
a bad idea:
{
my $a;
$a = \$a;
}
Even thought $a should go away, it can't. When building recursive data structures, you'll have to
break the self-reference yourself explicitly if you don't care to leak. For
example, here's a self-referential node such as one might use in a
sophisticated tree structure:
sub new_node {
my $self = shift;
my $class = ref($self) || $self;
my $node = {};
$node->{LEFT} = $node->{RIGHT} = $node;
$node->{DATA} = [ @_ ];
return bless $node => $class;
}
If you create nodes like that, they (currently) won't go away unless you
break their self reference yourself. (In other words, this is not to be
construed as a feature, and you shouldn't depend on it.)
Almost.
When an interpreter thread finally shuts down (usually when your program
exits), then a rather costly but complete mark-and-sweep style of garbage
collection is performed, and everything allocated by that thread gets
destroyed. This is essential to support Perl as an embedded or a
multithreadable language. For example, this program demonstrates Perl's
two-phased garbage collection:
#!/usr/bin/perl
package Subtle;
sub new {
my $test;
$test = \$test;
warn "CREATING " . \$test;
return bless \$test;
}
sub DESTROY {
my $self = shift;
warn "DESTROYING $self";
}
package main;
warn "starting program";
{
my $a = Subtle->new;
my $b = Subtle->new;
$$a = 0; # break selfref
warn "leaving block";
}
warn "just exited block";
warn "time to die...";
exit;
When run as /tmp/test, the following output is produced:
starting program at /tmp/test line 18.
CREATING SCALAR(0x8e5b8) at /tmp/test line 7.
CREATING SCALAR(0x8e57c) at /tmp/test line 7.
leaving block at /tmp/test line 23.
DESTROYING Subtle=SCALAR(0x8e5b8) at /tmp/test line 13.
just exited block at /tmp/test line 26.
time to die... at /tmp/test line 27.
DESTROYING Subtle=SCALAR(0x8e57c) during global destruction.
Notice that ``global destruction'' bit there? That's the thread garbage
collector reaching the unreachable.
Objects are always destructed, even when regular refs aren't and in fact are destructed in a separate pass before ordinary refs just to try to prevent object destructors from using refs that have been themselves destructed. Plain refs are only garbage-collected if the destruct level is greater than 0. You can test the higher levels of global destruction by setting the
PERL_DESTRUCT_LEVEL environment variable, presuming
-DDEBUGGING was enabled during perl build time.
A more complete garbage collection strategy will be
implemented at a future date.
A kinder, gentler tutorial on object-oriented
programming in Perl can be found in the perltoot manpage. You should also check out the perlbot manpage for other object tricks, traps, and tips, as well as the perlmodlib manpage for some style guides on constructing both modules and classes.
Source: Perl manual pages Copyright: Larry Wall, et al. |