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3D Action Games

- Games with a 3 dimensional game field
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3D Action Games - Games with a 3 dimensional game field

#Overviews and other related subjects# - related, but not under or including this subject directly.


Information and Publications: Showing

FLT - OpenFlight Scene description Database Files v14.2.4 (Acrobat)

OS/2 Dos Games Settings List (Part 1 of 2)

At faqs.org Part 2 
At MIT Part 1  Part 2 

Mac Game Resources on the Internet FAQ

ftp://rtfm.mit.edu/pub/faqs/macintosh/games-resource-guide (At MIT)

comp.sys.mac.games FAQ

ftp://rtfm.mit.edu/pub/faqs/macintosh/games-faq (At MIT)

Designing Games: rec.games.design FAQ [monthly]

ftp://rtfm.mit.edu/pub/faqs/games/design-FAQ (At MIT)

comp.sys.amiga.games Frequently Asked Questions (FAQ)

ftp://rtfm.mit.edu/pub/faqs/amiga/games-FAQ (At MIT)

PAK - Quake PAK Format

Doom/Doom II/Heretic/Hexen/Strife recorded games (LMP )

Quake II recorded game format (DM2 )

Quake/Hexen II .DEM file format

QuakeWorld .QWD format


Books: Showing

Tricks of the 3d Game Programming Gurus: Advanced 3d Graphics and Rasterization
[Andre LaMothe; 2002-06] ISBN 0672318350
- At Barnes & Noble - At Amazon - At Half

Focus on 2d in Direct 3D
[Ernest Pazera, Andre LaMothe (Editor); 2002-03] ISBN 1931841101
- At Barnes & Noble - At Amazon - At Half

Final Fantasy X Official Strategy Guide
[Dan Birlew; 2001-12-19] ISBN 0744001404
- At Barnes & Noble - At Amazon - At Half

Mathematics for 3D Game Programming & Computer Graphics
[Eric Lengyel; 2001-12-18] ISBN 1584500379
- At Barnes & Noble - At Amazon - At Half

Real-Time Interactive 3D Games: Creating 3D Games in Macromedia Director 8.5 Shockwave Studio
[Allen Partridge; 2001-11-20] ISBN 0672322854
- At Barnes & Noble - At Amazon - At Half

Physics for Game Developers
[David M. Bourg; 2001-11-15] ISBN 0596000065
- At Barnes & Noble - At Amazon - At Half

Macromedia Director 8.5 Shockwave Studio for 3D: Training from the Source
[Phil Gross, Mike Gross; 2001-08-29] ISBN 0201741644
- At Barnes & Noble - At Amazon - At Half

Inside 3ds max 4
[Kim Lee (Editor); 2001-08-06] ISBN 0735710945
- At Barnes & Noble - At Amazon - At Half

3ds max 4 Workshop
[Duane Loose; 2001-06-19] ISBN 0789725460
- At Barnes & Noble - At Amazon - At Half

3ds max 4 for Windows: Visual QuickStart Guide
[Michele Matossian; 2001-06-18] ISBN 020173429X
- At Barnes & Noble - At Amazon - At Half

The Zen of Direct3D Game Programming
[Peter Walsh; 2001-06-14] ISBN 0761534296
- At Barnes & Noble - At Amazon - At Half

3Ds Max 4 Media Animation
[John P. Chismar; 2001-06-12] ISBN 0735710597
- At Barnes & Noble - At Amazon - At Half

3ds max 4 In Depth
[Jon McFarland, Rob Polevoi; 2001-06-08] ISBN 1576108694
- At Barnes & Noble - At Amazon - At Half

The Legend of Zelda: Oracle of Seasons & Oracle of Ages: Prima's Official Strategy Guide
[Debra McBride, David Cassady; 2001-06] ISBN 0761536213
- At Barnes & Noble - At Amazon - At Half

3ds max 4 Ground Rules
[Michael Todd Peterson, Todd Peterson; 2001-05-16] ISBN 0766837831
- At Barnes & Noble - At Amazon - At Half

3ds max 4 Magic
[Sean Bonney, et al; 2001-05-15] ISBN 0735710937
- At Barnes & Noble - At Amazon - At Half

OpenGL Game Programming (With CD-ROM)
[Dave Astle, et al; 2001-05-10] ISBN 0761533303
- At Barnes & Noble - At Amazon - At Half

3ds max 4 Fundamentals
[Ted Boardman; 2001-04-18] ISBN 073571066X
- At Barnes & Noble - At Amazon - At Half

Beginning Direct3D Game Programming
[Wolfgang F. Engel, et al; 2001-03-15] ISBN 0761531912
- At Barnes & Noble - At Amazon - At Half

(Partial list shown.)
[Complete List of Books]

See Also

Full List of Books

Other books not displayed here


Articles: Showing

Innovative Computing Powers Theme Park Adventures ( Michael Macedonia ; IEEE Computer Magazine 2001-02)

- The tight integration of complex physical sets and 3D computer-generated imagery provides theme park customers with a wild ride.

Forging a New Simulation Technology at the ICT ( Richard Lindheim, William Swartout ; IEEE Computer Magazine 2001-01)

- At USC's Institute for Creative Technologies, computer scientists, US Army personnel, and entertainment professionals are developing the foundation for an experiential learning system.

The Wild World of 3D Graphics Chips ( George Lawton ; IEEE Computer Magazine 2000-09)

Using Technology and Innovation to Simulate Daily Life ( Michael Macedonia ; IEEE Computer Magazine 2000-04)

- An original design, a superb interface, and extraordinary AI combine to make a computer game of everyday life more compelling than the reality it models.

Using Immersive Virtual Environments for Certification ( Carolina Cruz-Neira, Robyn R. Lutz ; IEEE Software Magazine 1999-07)

- Designers, researchers, and developers are already using virtual environments in many ways and in many domains. The technology has matured enough that VEs are beginning to be used to certify the systems they simulate.

Architectural Design of a Common Operating Environment ( Shawn Butler, David Diskin, Norman Howes, Kathleen Jordan ; IEEE Software Magazine 1996-11)

- The architecture for the Global Command and Control System's new common operating environment will comprise several modern architectural concepts currently used in complex, distributed systems. We plan to reduce the environment's complexity by using architectural components supported by existing commercial products and standards.

3D User Interfaces for General-Purpose 3D Animation ( Jean-Francis Balaguer, Enrico Gobbetti ; IEEE Computer Magazine 1996-08)

- Virtual Studio provides nonprofessional animators with inexpensive and easy-to-use 3D animation systems that have the functionality of complex and costly professional platforms.

Virtual Reality and Parallel Systems Performance Analysis ( Daniel A. Reed, Keith A. Shields, Will H. Scullin, Luis F. Tavera, Christopher L. Elford ; IEEE Computer Magazine 1995-11)

- A data-immersive virtual world enables exploration of complex, parallel-system performance data and supports real-time adaptive control of parallel-system behavior. It has been operational for about two years.

Virtual Reality: In the Mind of the Beholder: ( David R. Pratt, Michael Zyda, Kristen Kelleher ; IEEE Computer Magazine 1995-07)

The Iowa Driving Simulator: An Immersive Research Environment ( Jon Kuhl, Douglas Evans, Yiannis Papelis, Richard Romano, Ginger Watson ; IEEE Computer Magazine 1995-07)

- This simulator’s rich, fully interactive environment provides varied scenarios formeeting experimental needs—for example, engineering evaluation of automatedhighway systems.

Automating the Construction of Large-Scale Virtual Worlds ( Michael F. Polis, Stephen J. Gifford, David M. McKeown Jr. ; IEEE Computer Magazine 1995-07)

- Databases for large-scale virtual worlds have several critical applications.Automating their construction can improve fidelity and save considerable time.

International Survey: Virtual-Environment Research ( Duane K. Boman ; IEEE Computer Magazine 1995-06)

- Research on virtual-environment technologies is just beginning to change the ways we use computers. Continued research will lead to applications that affect both our work and leisure.

Virtual reality on a budget ( Bob Nagel, Ted Kubik ; IEEE Computer Magazine 1995-04)

Volume models for volumetric data ( Vishwa Ranjan, Alain Fournier ; IEEE Computer Magazine 1994-07)

- Given a set of points on the boundary of an object derived from volumetric data, how can one represent the object and, in particular visualize it from these points? This problem is addressed by our research on the representation of points at the boundary of an object as a union of simple boundary primitives. We use volumetric data in the customary sense, but an additional feature for our purpose is the availability of an inside-outside test for any point within the volume. Our problem is, therefore, a restricted form of the general problem of visualizing an arbitrary cloud of points. Representing and visualizing can be vague concepts. As an intuitive example of the kind of representation we are looking for, assume we have data somehow representing a human head. In the first approximation, the head can be represented by a sphere. The surface area and the volume of the sphere give us rough, but useful, estimates of the corresponding properties for the head. At the same time, the position and radius of the sphere give us an idea of the translation and scaling to apply to get the head in some canonical position. If, instead, we fit an ellipsoid, the additional degrees of freedom might let us obtain the parameters of the rotations to apply. Of course, we cannot independently obtain estimates for the scaling, volume, or area. The obtainable estimates depend on the context. Whereas human perception deals very well with these ambiguities, computer visualization tends to fall short. The new representation of volumetric data based on union of spheres shows promise in achieving stability.

Three Views of Virtual Reality: An Overview ( ; IEEE Computer Magazine 1993-02)

- Virtual reality (VR) presents a synthetically generated environment to the user through visual, auditory, and other stimuli. A VR systems's head-mounted display, stereo graphics, and direct manipulation in three dimensions are outlined. Early work in VR and major technological hurdles in the areas of tracking, display, image generation, and software support are reviewed. Research directions and potential applications of VR are discussed.


Questions and Answers: Showing

Compiling Quake3 VM Code in Linux? [2001/12/10]

At Ask Slashdot

Mapping Techniques for (3D) Games? [2001/05/30]

At Ask Slashdot

What Does The Future Hold For 3D Myst-ery Games? [ 2000/07/28]

At Ask Slashdot


Applications and Utilities: Showing

BW-Admin DLL - Bot Detection & Admin Plug-In DLL for Quake2 & KingPing {oss}

At Sourceforge ( Production/Stable)

Quest - Quest is a powerful, cross-platform, 3d map editor for Quake and Quake-based games, supporting among others Quake 1-3, Halflife and Sin. {(L)GPL}

At Sourceforge ( Production/Stable)

Marathon: Aleph One - Aleph One is a 3D first-person shooter game, based on the game Marathon 2 by Bungie Software. Aleph One/MacOS evolved out of the original MacOS sources, Aleph One/SDL is a port to the Simple DirectMedia Layer (SDL) API. {(L)GPL}

At Sourceforge ( Production/Stable)

LxDoom - LxDoom is a version of the classic fps game Doom by id Software. Specifically, it's an engine for playing Doom levels, based on the source code released by id Software. It aims to be free, reliable, portable, and support a wide range of levels. {(L)GPL}

At Sourceforge ( Mature)

Litte Movie Processing Centre - LMPC is a tool to manipulate games recordings (demos). Supported games are DOOM, DOOM ][, Heretic, Hexen, DukeNukem3D, Redneck Rampage, Quake, QuakeWorld, and Quake2. We hope to include soon Half-Life and Daikatana. {(L)GPL}

At Sourceforge ( Mature)

HLmaps - HLmaps is a Perl/CGI script forHalf-Life game servers running on Linux or FreeBSD. It allows web site visitors to view all the loaded maps, screen shots, download links and some file statistics in a nice, sortable table format. {(L)GPL}

At Sourceforge ( Production/Stable)

DooM Legacy - This is one of the most popular Doom source port. It's available for DOS, Win32, Linux, OS/2 and MacOS and we hope to make a BeOS as well as an sgi version soon. It enhances Doom with a lot of things like TCP/IP, OpenGL and much more. {(L)GPL}

At Sourceforge ( Production/Stable)

BSP - BSP is the de facto standard node builder for the classic 3D shoot'em'up Doom. {BSD-like}

At Sourceforge ( Production/Stable)

tuxkart-0.0.6 - An OpenGL action kart racing game

At FreeBSD Ports

vertex-0.1.6 - A 3D modeller designed specifically for generating efficient game models

At FreeBSD Ports

rtcw-1.1b - Return to Castle Wolfenstein for Linux

At FreeBSD Ports

rtcw-paks-1.0 - Return to Castle Wolfenstein for Linux .pk3 files

At FreeBSD Ports

q3ded-1.31 - Quake III Arena Dedicated Server for Linux

At FreeBSD Ports

sdlmm-0.1.8 - A C++ Wrapper for the SDL (Simple DirectMedia Layer)

At FreeBSD Ports

gno3dtet-1.6.4 - GNOME version of the classic 3D-ified T*tris

At FreeBSD Ports

gracer-0.1.5 - A 3D motor sport simulator

At FreeBSD Ports

tuxracer-0.61 - A 3d penguin racing game using OpenGL

At FreeBSD Ports

xinvaders3d-1.3.6 - 3D Vector-graphics Space Invaders clone for X

At FreeBSD Ports

xracer-0.94 - Awesome WipeOut clone for OpenGL and X11!

At FreeBSD Ports
xracer-0.96.9 - XRacer is a clone of the popular Psygnosis game Wipeout (At NetBSD packages collection)

battleball-2.1 - 3D single/multiplayer military soccer game for X Window System

At FreeBSD Ports
3d game of soccer, with tanks (At NetBSD packages collection)

glasteroids-1.0 - 3D Asteroids game for X Window System

At FreeBSD Ports

linux-q3ademo-1.11.6_1 - Linux 3d shooter from id Software / Loki Software (demo version)

At FreeBSD Ports

nadar-1.0 - A network tank battle game

At FreeBSD Ports

FlightGear-0.6.1 - The FlightGear flight simulator

At FreeBSD Ports

xscorch-0.1.14 - Multiplayer tank shoot-em-up

At FreeBSD Ports

gnomegames-1.4.0.3 - The game applications package for the Gnome Desktop Environment

At FreeBSD Ports

quakeserver-1.0 - a server to host Quake network games under FreeBSD.

At FreeBSD Ports

qcc-1.01 - The QuakeC compiler, for building custom games of Quake.

At FreeBSD Ports

xbl-1.0k - A 3D block-dropping game

At FreeBSD Ports
xbl-1.0j.tgz - 3D block-dropping game (At OpenBSD 2.7_packages i386)
xbl-1.0j.tgz - 3D block-dropping game (At OpenBSD 2.8_packages i386)
xbl-1.0j.tgz - 3D block-dropping game (At OpenBSD 2.7_packages sparc)
xbl-1.0j.tgz - 3D block-dropping game (At OpenBSD 2.8_packages m68k)
xbl-1.0j.tgz - 3D block-dropping game (At OpenBSD 2.8_packages sparc)

3dpong-0.4 - X Window 3D Pong game for 1 or 2 players with a ball and paddles

At FreeBSD Ports

the Rabbit Run machinima engine - the Rabbit Run is a piece of machinima currently in production by part of the Quake done Quick team. We are making modifications to the Quake1 engine so as to enable particular audio and video effects in the resulting playback engine. {(L)GPL}

At Sourceforge (])

XQF - QuakeWorld/Quake2 server browser and launcher for Linux/X11 {x,GPL}

xqf-0.9.1 - Find quake servers (At FreeBSD Ports)
(Info at freshmeat)

QuakeLaunch - Console application to grab Quake servers from master servers {GPL}

(Info at freshmeat)

Golgotha Forever - 3D FPS/strategy game that will be available on nearly platform/OS. {x,OpenSource}

The Guild - A fully 3d-rendered/raytraced first-person interactive adventure {x,GPL}

(Info at freshmeat)

Obsidian - OpenSource 3D network game for Linux and SGI {Artistic}

(Info at freshmeat)

DUMB - A 3D game engine, reminiscent of id software's Doom {GPL}

(Info at freshmeat)

Medal of Honor Frontline

Screamer 4X4

Doom for Pocket PC

Grand Theft Auto 3

Return to Castle Wolfenstein (Mac)

Spider-Man: The Movie for PlayStation2

Myst Trilogy

Jane's Attack Squadron

Star Wars Jedi Knight 2: Jedi Outcast

Snap on Gearhead Garage / Sprint Car Racing (Jewel Case)

Battle for Midway: Expansion for Microsoft Combat Flight Simulator 1 & 2

Moto Racer 3

Medal of Honor: Allied Assault

Doom Collector's Bundle

Gran Turismo 3

European Air War

Train Simulator

Myst 3: Exile

Harley Davidson: Race Across America (Jewel Case)

Black & White

Colin McRae Rally 2

X Plane

Return to Castle Wolfenstein in Limited Edition Collector's Tin

Return to Castle Wolfenstein

IL-2 Sturmovik

Motor City Online

Comanche 4

Grand Theft Auto 3

Test Drive 6 (Jewel cCase)

Microsoft Flight Simulator 2002 Standard

Microsoft Flight Simulator 2002 Professional

Grand Prix 3

3-D Ultra Radio Control Racers Deluxe: Traxxas Edition

Descent 3 (Linux)

Terminus

Motocross Madness 2

Heavy Gear 2 (Linux)

B-17 Flying Fortress

Jetfighter 4

Dirt Track Racing: Sprint Cars

Combat Flight Simulator 2: Pacific Theater

Combat Flight Simulator

Journeyman Project Trilogy

Sierra Sports: Grand Prix Legends

F-22 Lightning 3

Moto Racer

Q2Java - Allows Quake2 games to be written in Java {free for non-commercial use}

(Info at freshmeat)

Clan Arena_D - QuakeWorld modification.

At Sourceforge (])

gpak - GPak is a utility to extract files contained in Quake II PAK-files. [X] {GPL}

QW/Q2 MasterBrowser - QuakeWorld and Quake2 Master Server {Freeware}

QconsoleD - Quake console server {GPL}

QuakeWorld client/server - An Internet multi-player specific version of Quake {free to use but restricted}

Linux Quake Howto - Install, run and troubleshoot Quake,QuakeWorld &Quake 2 under Linux {freely distributable}

(Info at freshmeat)

Enter3D Project - Large-scale multiuser persistent real-time 3D world [X] {GPL}

Maelstrom - Excellent 'Asteroids' type game with sound, 3D objects, and more [X] {Freeware}

Bzflag - 3D multiplayer tank battle game {x,free for non-commercial use}

bzflag-1.7e.4 - A multiplayer 3D tank battle game (At FreeBSD Ports)
(Info at freshmeat)
BZFlag - OpenSource OpenGL Multiplayer Multiplatform battlezone capture the flag by Chris Schoeneman (At Sourceforge)

IBCM3D [X] {unknown}

Applications and Utilities

Others not displayed here
Full List

Libraries and Components: Showing

Unreal Tournament Open Source Project - Open source libraries, executables, and tools relevant to the Unreal Tournament engine. This project will focus on improving the quality of the UT Linux port through open development as well as creating a community of open UT engine developers. {oss}

At Sourceforge ( Production/Stable)

PLIB - PLIB is a set of libraries that are designed to help developers of interactive 3D applications such as games. All PLIB libraries are portable to just about every modern Operating System. PLIB includes OpenGL GUI and scene graph, portable audio, portabl {(L)GPL}

At Sourceforge ( Production/Stable)
plib-1.4.2 - A portable library for joystick/sound/OpenGL GUI/3D math (At FreeBSD Ports)
plib-1.2.0 - libraries for writing portable games/realtime interactive apps (At NetBSD packages collection)

ruby-sdl-0.7 - Ruby extension library to use SDL library

At FreeBSD Ports

ruby-rudl-0.4 - A high level library to use SDL from Ruby

At FreeBSD Ports

Libraries and Functions

Others not displayed here
Full List

Related Subjects (default selections)
Subject classifications directly under this one are #here#.

(The following links to subjects at this site retain your personalized selections.)

Multi-Player drama - Multiple players acting in a virtual game world, (MUDs, et al)

See also Process Limits - Permission and access restriction (files, resources, etc)

Up to Activity specific - Gateway topic to software used in specific activities. (application software, business, professional, science, education, etc.)

Realtime - Systems which must react within time constraints.

Real-Time Conferencing - real-time (multi-directional) discussion and data transfer, including Internet Relay Chat (IRC), Internet Phone, Videoconferencing

3D graphics - Graphic output of 3D data, modelling, ray tracing, scene rendering, et al

Recreation - games, hobbies, sports

Bit-strings - Data structures implementing bit vectors, bit arrays

Video and Multimedia - animations, movies, animated GIFs, et al.

Text Games - Puzzles and Games without graphical images, just text

Card Games - Games played with a deck of cards

Board Games - Games played on a 2 dimensional game board

Turn by Turn Games - Games where players take turns, no realtime response is required

Chance Games - Games with the outcome decided solely by random chance

Puzzle Games - Games requiring logic and thinking

Action Games - Games with realtime response

(There may be additional related subject pages listed here)

External Categories

freshmeat.net : Topic : Games/Entertainment : First Person Shooters

Games - - Various and sundry amusements.

(Metalab at UNC) /pub/linux/X11/kde-apps/games/ - games for kde

(Metalab at UNC) /pub/linux/X11/games/ - Games that run under X

(Metalab at UNC) /pub/linux/games/amusements/ - not really games, but fun anyway

(Metalab at UNC) /pub/linux/games/ - fun ways to waste time

Computers : Data Formats : Games :

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